Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.
Overview
Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.
Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.
When reading the original paper, identify its problem, inputs, outputs, and methodological assumptions.
Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.
Check the baselines, datasets, evaluation protocol, and ablations in the original paper. This directory overview does not provide an independent evaluation or experimental results table.
References
ID: eccv-2026-heat-kernel-textures · Last verified:
