Skip to content

Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat

Official Best PaperScene representation & rendering

Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.

Explanation level

Overview

Represents textures directly on triangle meshes with anisotropic heat kernels. Surface-aware optimization and density control replace UV unwrapping when fitting existing textures or multi-view images.

When reading the original paper, identify its problem, inputs, outputs, and methodological assumptions.

References

  1. Bibliographic source

ID: eccv-2026-heat-kernel-textures · Last verified:

Reading notes (.md, English) ↓